Quickly go into the door on the other side of the room. Flip on your Light Amplification Goggles and drop down. On the other side, turn left and hit the switch to shut off the power. See the slanted piece of wall that sticks out? Jump onto the top, and go across the ledge and crouch into the small opening. You'll need to take another way in besides the front door. Head into the door, and run past the electric cables into the next room.ĪREA 4: STEALTH AREA PART 3 (POWER OUTAGE) The room you're in now is right before a room that's swarming with enemies just waiting to sound the alarm. To get across the electric field, go to the very end and climb up the wall using the pipes. Quickly snipe the Stormtroopers while they're still under the influence of the mind trick. Use Mind Trick to confuse the Stormtroopers, then take out your Disruptor Rifle and eliminate the Imperial Officer. Go through the door and you'll notice that across a deadly electric field, there's an Imperial Officer, and three Stormtroopers. Be sure not to touch as you go through to the door on the other side. Enter the door on the other end and you'll come to a room with cables surging with electricity. Go down the elevator and past the area where the guards were. Go around the hall and hit the button on the third command console to make the elevator platform with the guards on descend, effectively eliminating them as a threat. With the area clear, enter the door and take the elevator up (find the security key needed on a box near the elevator platform). The alarm is malfunctioning in this area, so don't worry about it too much. Use the Portable Missile System to take chunks out of their forces as the elevator comes up, then clear out the rest. Shortly after you arrive, a group of guards will come up on an elevator. You'll soon reach an area that is more wide open. Get out of the building and make your way through the electric field (enter on the left side).ĪREA 3: STEALTH AREA PART 2 (PAST THE ELECTRIC FIELD) Exciting the electric field, you'll run into three Imperial Officers. Hit the button to turn off the electric field (with pillars inside) near the top of the elevator. Right next to you should be a command console. Crouch down to go inside, and immediately target the Imperial Officer on the other side, or he'll hit the alarm. Take the elevator up to the right, then jump to the ledge on building behind you. Head down the vent all the way to the very end (skip past the lower vents that lead out of the room). Crouch down and go in quickly if you dawdle near the entrance, you'll be spotted. Eventually you'll see an opening near the ground. Start out by going down the elevator and through the door to an area filled with crates. If at any time your cover is blown, troops nearby might try to get to an alarm. Instead of the normal kill-'em-all approach to levels, Kyle decides it'd be best to sneak through this part of the level. Swipe up his keycard and go back to the locked door near the beginning of the level.ĪREA 2: STEALTH AREA PART 1 (ENTRANCE TO DOCKS) As Kyle looks down at the docks below, he notices the masses of Remnant troops. Take them out, go inside the next room, and kill the lone Imperial Officer. When both Shadow Troopers are defeated, three Stormtroopers will run out the door you want to go in next. Also, try to hit them when their lightsabers are thrown out, and Force Push sometimes works. Use the same "save as you get a few hits in without taking damage" technique you used on Tavion. As you go towards the center, two Shadow Troopers will pop out and attack. Proceed through the room filled with glass cases of black armor, then enter the circular battle chamber. To the right is where you want to head to get the level going. Remember where it is, because you'll be coming back to it. Ahead is a door that needs a security card to open. Inside is a bunch of ammo and health items, so stock up for the coming battle. Background - Kyle Katarn is still looking through the Cairn Installation for the Doomgiver spacecraft.ĪREA 1: SHADOW TROOPER BATTLE CHAMBER This level begins with three possible directions to go. New Force Powers: Force Push (Level 3), Force Pull (Level 3) Weapons: E-11 Blaster Rifle, Imperial Heavy Repeater, FC-1 Flechette Enemies: Stormtroopers, Stormtrooper Officers, Shadow Troopers, Reborn, Imperial Officers Secret Areas: 1 Objectives: - Search for Galak's ship, Doomgiver.
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